Design of Interactive Products for Education
Postgraduate Course
Design of Interactive Products for Education
The Postgraduate Course in Design of Interactive Products for Education has a total of 60 ECTS and a duration of 2 semesters, which aims at the deepening of skills in design and prototyping for the educational area, serving professionals both in the field of education and design wishing to develop products or projects within their institution or even embrace new opportunities in the area of interactive products for education.
The course has a study plan that privileges an expansive and inclusive definition of an interactive product. Thus, from the app to the toy, from digital to tangible, all approaches can have a place here.

The course foresees the realization of a final project, evaluated through the CU of Interactive Product Design for Education. However, this final project process starts at the beginning of the course. It is then formulated, developed, and followed through the subsequent Curricular Units according to the themes and tools each will address. it is also important to mention that Fablab Benfica, as a prototyping space, will host and play an essential role throughout the course.
Recipients
- Graduates, masters or doctors of courses related to education sciences;
- Graduates, masters or doctors in courses related to design;
- Graduates, masters or doctors in the abovementioned areas.
Objectives
The postgraduate course in Design of Interactive Products for Education aims to prepare design and education professionals for seamless integration and coordination within multidisciplinary teams. Our program focuses on tasks related to the design, selection, and implementation of interactive products for education, covering a wide range of areas such as toys, open educational resources, interactive graphics, and prototyping in a Fablab environment. With a strong emphasis on technology, design, and open educational resources (OER), students will develop essential transversal skills, including:- Mobilizing, integrating, and developing knowledge and skills in the design, analysis, and evaluation of interactive products for education.
- Defining strategies for effectively utilizing interactive technologies in educational contexts;
- Selecting and applying design methodologies for interactive products in education;
- Enhancing communication skills and project management capabilities.
Organization and Curricular Structure
The course has two main components: a) a curricular training component (40 ECTS); b) a project component supported by autonomous work, tutorial sessions, seminars and a teaching component oriented towards developing a project (20 ECTS).
Course | Professors | Semester | ECTS |
---|---|---|---|
Nuclear Option: Product Design, Interaction Design, Development and Learning in Education | André Rocha, Tiago Almeida, Miguel Soeiro, Luís Frias | Optional, choose 2 of 3* - 1S | 15 - 2 courses, 7,5 each |
Design Management | Nuno Monge, Bernardo Gaeiras | 1S | 5 |
Physical and Digital Educational Environments | Adriana Cardoso, Pedro Mosca, Luís Frias | 1S | 5 |
Digital Languages Lab | André Rocha, André Sier | 1S | 5 |
Toys, Games, and Educational Resources | Tiago Almeida, Miguel Mata Pereira | 2S | 5 |
Projects Seminar | Tiago Almeida, Miguel Mata Pereira, alumni and other invitees | 2S | 5 |
Design of Interactive Products for Education | André Rocha, Miguel Soeiro, Luís Frias, André Sier, Madalena Matoso | 2S | 20 |
Professors

Luís Frias
Professor

Bernardo Gaeiras
Professor

Madalena Matoso
Professor

André Sier
Professor

Miguel Mata Pereira
Professor

Pedro Mosca
Professor

Miguel Soeiro
Professor